- Amory et. al. - Computer Games as a Learning Resource
Paper by Alan Amory, Kevin Naicker, Jackie Vincent and Claudia Adams evaluating how biology students use computer games and how games can be used in teaching.
- Buzzcut
A collaborative weblog on the theory and criticism of electronic entertainment and video games, led by David Thomas.
- Castronova, Edward: Virtual Worlds: A First-Hand Account of Market and Society on the Cyberian Frontier
Report on the economy of Everquest, arguing that this virtual world has as real an economy as most nation states.
- Computergamestudies Mailing List
Description of the mailing list, archives of previous posts and instructions on how to subscribe.
- DFC Intelligence: Game Industry Research
Providing strategic market research and statistics on the video game, interactive entertainment and interactive broadcasting industries.
- Digiplay Initiative
Research project on computer games, gamers and the gaming industry. Site has an extensive bibliography of print and online game research. Some news, links, events, own publications.
- Fun is Fine: Toward a Philosophy of Game Design
Acticle reviewing David Kennerly's philosophy.
- Game Culture
Resource for academics, developers, gamers and others interested in the significance of computer games as a cultural phenomenon. Includes information on news, journal articles, conferences, mailing lists and related resources.
- Game Liberation
A game about game theory by Jesper Juul.
- Game Research
Offers news and research information on the development and social impact of computer games, and the Games Research mailing list.
- Games, Gamers and Gaming Culture
Links to computer and video game research resources. Bibliography of game research, researchers, organisations, conferences, archives, news.
- Gaming People
A collection of articles written by game designers, media critics, and players about computer and video game culture and its implications on society.
- Global Timoto
One man, on a motorcycle, around the world, in mission to explore and record diverse people and the games they play.
- How They Got Game: The History of Videogames and Interactive Simulations
A project based at Stanford but involving researchers from several universities in the US that explores the history and cultural impact of videogames and interactive simulations.
- Interactive Fiction
Annotated bibliography and several scholarly articles about interactive fiction, by Dennis G. Jerz.
- Jeffrey Goldstein: Does Playing Violent Video Games Cause Aggressive Behavior?
Quick and very sharp critique of the validity of recent research on video games and violence.
- Jesper Juul: A clash between game and narrative
MA thesis by a Danish ludologist arguing that games are not narrative. Links to his other work. 1999.
- John Unsworth: Living Inside the (Operating) System: Community in Virtual Reality
Essay discussing communities in MOOs, using PMC-MOO as a case study and discussing scholarly and pedagogical trajectories of MOOs. 1996.
- Joystick101
Community of people interested in the study of computer and vidogames. Site features articles on games, reviews, previews and interviews.
- Klevjer, Rune: In Defence of Cutscenes
Article situating cutscenes in games in relation to popular culture and narrative, arguing against the radical ludologist position that they are extraneous.
- Ludology.org - Videogame Theory
Resource for academic videogame research - Includes articles, links, conferences, news
- Making Sense of Software: Computer Games and Interactive Textuality
Essay about video games including an analysis of SimCity written by Ted Friedman.
- New International Association for Digital Games Researchers
Brief information on this initiative by Digiplay, and a call for participation.
- Pargman, Daniel: Code begets community
Extracts of a PhD thesis on SvenskMUD and the management of a virtual gaming community.
- Richard A. Bartle: MUD Writings Archive
A collection of fulltext research articles on MUDs by different researchers.
- Richard A. Bartle: Players Who Suit MUDs
Discusses whether MUDs are games, pass times, sports or entertainments and suggests four kinds of player: achiever, explorer, socializer or killer.
- Satellite Uplink
A collection of insights that put video games inside a broader cultural and aesthetic framework. E-book available for download.
- The 2002 Project on Massively Multiplayer Game Communities
Description of a graduate project by Dmitri Williams addressing questions of community, isolation and social capital.
- The Zero-Game Studio
Applied research lab specifically looking at game form. Located in Visby, Gotland, Scotland.
- Video Game Culture: Leisure and Play Preferences of BC Teens
Study examines the significance of children's video game play by surveying British Columiba teenagers' attitudes, interests, motives and behaviors toward gaming.
- Video Game Research Papers
Academic research papers examining violence in video games, and related topics.
- Video Games and Aggressive Thoughts, Feelings, and Behavior in the Laboratory and in Life
Article by Craig A. Anderson, University of Iowa and Karen E. Dill, Lenoir-Rhyne College, showing increased aggression in video game players.
- Video Games and Violence
Examines the relationship between video and computer games on the release or promotion of aggressive and violent tendencies.
- Yee, Nicholas - The Norrathian Scrolls: A Study of EverQuest
Findings of a major study of EverQuest players including data on and discussions of demographics, statistics, psychology, charts, addiction, gender differences, gender bending, relationships, romance and guilds.
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